Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- madrattz 0,100 | 23 kills: 10, deaths: 13 | 43% | 1.408 Not Qualified | 21.20% +3.15 skill (1) | ||
- Genrih 0,100 | 21 kills: 13, deaths: 8 | 62% | 1.025 Not Qualified | 53.96% +1.84 skill (1) | ||
- Hyper 0,100 | 8 kills: 3, deaths: 5 | 38% | 1.264 Not Qualified | 31.89% +2.72 skill (1) | ||
- Wild|Axelas 0,100 | 7 kills: 1, deaths: 6 | 14% | 1.118 Not Qualified | 45.09% +2.20 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
Wild|Axelas Better avoid this opponent next time |
Skill Booster |
madrattz Gain optimal skill by winning next confrontation |
Push Over |
Genrih Collect your easy points here |
Skill Sponsor |
Genrih Paid his dues, better thank this opponent next time around |