Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- (OGHF)Born2Kill 2,98 | 10 kills: 5, deaths: 5 | 50% | 1.225 Not Qualified | 35.96% +2.56 skill (1) | ||
- [OGHF]Grim 2,98 | 5 kills: 3, deaths: 2 | 60% | 1.244 Not Qualified | 34.30% +2.63 skill (1) | ||
- Joommy 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.206 Not Qualified | 37.66% +2.49 skill (1) | ||
- Horschte 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.209 Not Qualified | 37.40% +2.50 skill (1) | ||
- [OGHF]Wildcat 100,0 | 1 kills: 1, deaths: 0 | 1.096 Not Qualified | 47.95% +2.08 skill (1) | |||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
(OGHF)Born2Kill Better avoid this opponent next time |
Skill Booster |
[OGHF]Grim Gain optimal skill by winning next confrontation |
Push Over |
[OGHF]Wildcat Collect your easy points here |
Skill Sponsor |
[OGHF]Wildcat Paid his dues, better thank this opponent next time around |