Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- |SF|Boiorix 0,100 | 14 kills: 6, deaths: 8 | 43% | 1.202 Not Qualified | 36.05% +2.56 skill (1) | ||
- SF_L0k1 0,100 | 7 kills: 5, deaths: 2 | 71% | 1.129 Not Qualified | 42.68% +2.29 skill (1) | ||
- Lego 0,100 | 4 kills: 2, deaths: 2 | 50% | 1.061 Not Qualified | 49.20% +2.03 skill (1) | ||
- MITTEL 0,100 | 4 kills: 2, deaths: 2 | 50% | 1.034 Not Qualified | 51.79% +1.93 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
|SF|Boiorix Better avoid this opponent next time |
Skill Booster |
|SF|Boiorix Gain optimal skill by winning next confrontation |
Push Over |
MITTEL Collect your easy points here |
Skill Sponsor |
SF_L0k1 Paid his dues, better thank this opponent next time around |