| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- -new`KOOL![]() 0,100 | 27 kills: 14, deaths: 13 | 52% | 1.340 Not Qualified | 50.09% +2.00 skill (1) | ||
- -ZoRG![]() 0,100 | 21 kills: 7, deaths: 14 | 33% | 1.394 Not Qualified | 44.91% +2.20 skill (1) | ||
- SamER![]() 0,100 | 21 kills: 9, deaths: 12 | 43% | 1.342 Not Qualified | 49.90% +2.00 skill (1) | ||
- RRRR![]() 0,100 | 11 kills: 8, deaths: 3 | 73% | 1.282 Not Qualified | 55.62% +1.78 skill (1) | ||
- DooM![]() 0,100 | 8 kills: 5, deaths: 3 | 62% | 1.295 Not Qualified | 54.38% +1.82 skill (1) | ||
- BoBo![]() 0,100 | 6 kills: 6, deaths: 0 | 2.414 Expert League | 1.60% +3.94 skill (1) | |||
- Wetwork![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 3.305 Expert League | 0.05% +4.00 skill (1) | ||
- dikker3![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 3.114 Not Qualified | 0.11% +4.00 skill (1) | ||
- xXOuTlawXx![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 2.296 Not Qualified | 2.49% +3.90 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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