| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
 - Kchondo![]()  0,100 |  4 kills: 0, deaths: 4  |  0%  |  5.343 Expert League |  0.00% +4.00 skill (1) | ||
 - lemon![]()  2,98 |  2 kills: 1, deaths: 1  |  50%  |  6.216 Expert League |  0.00% +4.00 skill (1) | ||
 - Swedz![]()  0,100 |  2 kills: 0, deaths: 2  |  0%  |    1.485 Not Qualified |  14.17% +3.43 skill (1) | ||
 - (OGHF)Born2Kill![]()  2,98 |  1 kills: 0, deaths: 1  |  0%  |  6.756 Expert League |  0.00% +4.00 skill (1) | ||
 - LEON1![]()  0,100 |  1 kills: 0, deaths: 1  |  0%  |  5.084 Expert League |  0.00% +4.00 skill (1) | ||
 - FlashBack![]()  0,100 |  1 kills: 0, deaths: 1  |  0%  |    2.283 Not Qualified |  0.77% +3.97 skill (1) | ||
 - Hippy![]()  0,100 |  1 kills: 1, deaths: 0  |    1.372 Not Qualified |  20.31% +3.19 skill (1) | |||
 - C_iO_1![]()  0,100 |  1 kills: 0, deaths: 1  |  0%  |  5.641 Expert League |  0.00% +4.00 skill (1) | ||
 - X$T Dimanes![]()  2,98 |  1 kills: 0, deaths: 1  |  0%  |  6.610 Expert League |  0.00% +4.00 skill (1) | ||
 - Blue![]()  2,98 |  1 kills: 0, deaths: 1  |  0%  |  6.530 Expert League |  0.00% +4.00 skill (1) | ||
| 
						
						Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount.  | 
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| Worst Enemy | 
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| lemon Better avoid this opponent next time  | 
| Skill Booster | 
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| (OGHF)Born2Kill Gain optimal skill by winning next confrontation  | 
| Push Over | 
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| Hippy Collect your easy points here  | 
| Skill Sponsor | 
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| Hippy Paid his dues, better thank this opponent next time around  |