| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Viper![]() 2,98 | 14 kills: 5, deaths: 9 | 36% | 14.395 Expert League | 0.00% +4.00 skill (1) | ||
- [OGHF]Thrasher![]() 80,20 | 12 kills: 9, deaths: 3 | 75% | 14.227 Expert League | 0.00% +4.00 skill (1) | ||
- 1 Bullet Magnet![]() 0,100 | 9 kills: 6, deaths: 3 | 67% | 2.352 Not Qualified | 9.46% +3.62 skill (1) | ||
- muss!!!![]() 2,98 | 8 kills: 5, deaths: 3 | 62% | 8.464 Expert League | 0.00% +4.00 skill (1) | ||
- Corrr![]() 2,98 | 5 kills: 4, deaths: 1 | 80% | 10.712 Expert League | 0.00% +4.00 skill (1) | ||
- [OGHF]Army_rgr![]() 2,98 | 4 kills: 3, deaths: 1 | 75% | 5.293 Expert League | 0.00% +4.00 skill (1) | ||
- Vasilij![]() 2,98 | 2 kills: 0, deaths: 2 | 0% | 14.385 Expert League | 0.00% +4.00 skill (1) | ||
- Teddy![]() 2,98 | 1 kills: 0, deaths: 1 | 0% | 7.493 Expert League | 0.00% +4.00 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Viper Better avoid this opponent next time |
| Skill Booster |
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| Viper Gain optimal skill by winning next confrontation |
| Push Over |
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| 1 Bullet Magnet Collect your easy points here |
| Skill Sponsor |
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| Teddy Paid his dues, better thank this opponent next time around |