Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- {BHC}Max![]() ![]() | 11 kills: 1, deaths: 10 | 9% | 10.370 Expert League | 0.00% +4.00 skill (1) | ||
- SGT__Watson![]() ![]() | 10 kills: 1, deaths: 9 | 10% | 10.651 Expert League | 0.00% +4.00 skill (1) | ||
- Viper![]() ![]() | 5 kills: 1, deaths: 4 | 20% | 13.540 Expert League | 0.00% +4.00 skill (1) | ||
- Teddy![]() ![]() | 5 kills: 1, deaths: 4 | 20% | 7.493 Expert League | 0.00% +4.00 skill (1) | ||
- FrankDrebin![]() ![]() | 3 kills: 2, deaths: 1 | 67% | 9.607 Expert League | 0.00% +4.00 skill (1) | ||
- criminal![]() ![]() | 3 kills: 0, deaths: 3 | 0% | 1.161 Not Qualified | 53.12% +1.88 skill (1) | ||
- Mist![]() ![]() | 2 kills: 1, deaths: 1 | 50% | 4.094 Expert League | 0.00% +4.00 skill (1) | ||
- good![]() ![]() | 2 kills: 1, deaths: 1 | 50% | 12.662 Expert League | 0.00% +4.00 skill (1) | ||
- Mandinghino![]() ![]() | 1 kills: 1, deaths: 0 | 4.970 Expert League | 0.00% +4.00 skill (1) | |||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |