Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- DiP=nienORmALny![]() ![]() | 13 kills: 2, deaths: 11 | 15% | 1.752 Not Qualified | 7.40% +3.70 skill (1) | ||
- KILLEMALL![]() ![]() | 8 kills: 0, deaths: 8 | 0% | 12.806 Expert League | 0.00% +4.00 skill (1) | ||
- STABRUCK2![]() ![]() | 6 kills: 1, deaths: 5 | 17% | 9.817 Expert League | 0.00% +4.00 skill (1) | ||
- NewtonTheory![]() ![]() | 4 kills: 1, deaths: 3 | 25% | 6.361 Expert League | 0.00% +4.00 skill (1) | ||
- GROM![]() ![]() | 3 kills: 2, deaths: 1 | 67% | 2.405 Expert League | 0.65% +3.97 skill (1) | ||
- cerealkiller![]() ![]() | 1 kills: 1, deaths: 0 | 5.041 Expert League | 0.00% +4.00 skill (1) | |||
- Soldier![]() ![]() | 1 kills: 0, deaths: 1 | 0% | 6.471 Expert League | 0.00% +4.00 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
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DiP=nienORmALny Better avoid this opponent next time |
Skill Booster |
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KILLEMALL Gain optimal skill by winning next confrontation |
Push Over |
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DiP=nienORmALny Collect your easy points here |
Skill Sponsor |
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cerealkiller Paid his dues, better thank this opponent next time around |