| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- RubberDuck![]() 0,100 | 40 kills: 14, deaths: 26 | 35% | 1.844 Expert League | 11.61% +3.54 skill (1) | ||
- MAXIMUS![]() 0,100 | 12 kills: 3, deaths: 9 | 25% | 1.921 Expert League | 8.90% +3.64 skill (1) | ||
- Mastersky![]() 0,100 | 6 kills: 4, deaths: 2 | 67% | 1.577 Not Qualified | 26.74% +2.93 skill (1) | ||
- [OGHF]Old![]() 2,98 | 5 kills: 1, deaths: 4 | 20% | 1.827 Expert League | 12.28% +3.51 skill (1) | ||
- 1 Bullet Magnet![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 1.985 Expert League | 7.10% +3.72 skill (1) | ||
- ThatCoolKidFromJail![]() 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.112 Not Qualified | 68.50% +1.26 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
||||||
| Worst Enemy |
![]() |
| [OGHF]Old Better avoid this opponent next time |
| Skill Booster |
![]() |
| 1 Bullet Magnet Gain optimal skill by winning next confrontation |
| Push Over |
![]() |
| ThatCoolKidFromJail Collect your easy points here |
| Skill Sponsor |
![]() |
| ThatCoolKidFromJail Paid his dues, better thank this opponent next time around |