Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- [2xC] Hugin![]() ![]() | 26 kills: 10, deaths: 16 | 38% | 1.427 Not Qualified | 49.15% +2.03 skill (1) | ||
- SaMo![]() ![]() | 22 kills: 6, deaths: 16 | 27% | 1.457 Not Qualified | 46.26% +2.15 skill (1) | ||
- [2xC] Boogi![]() ![]() | 15 kills: 3, deaths: 12 | 20% | 1.267 Not Qualified | 64.11% +1.44 skill (1) | ||
- Corrr![]() ![]() | 11 kills: 9, deaths: 2 | 82% | 1.756 Expert League | 21.46% +3.14 skill (1) | ||
- [HR]= KILLER![]() ![]() | 10 kills: 6, deaths: 4 | 60% | 1.708 Expert League | 24.77% +3.01 skill (1) | ||
- [2xC] Codex![]() ![]() | 8 kills: 5, deaths: 3 | 62% | 1.389 Not Qualified | 52.80% +1.89 skill (1) | ||
- Viper![]() ![]() | 2 kills: 1, deaths: 1 | 50% | 1.128 Not Qualified | 75.28% +0.99 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
![]() |
[2xC] Boogi Better avoid this opponent next time |
Skill Booster |
![]() |
Corrr Gain optimal skill by winning next confrontation |
Push Over |
![]() |
Viper Collect your easy points here |
Skill Sponsor |
![]() |
Corrr Paid his dues, better thank this opponent next time around |