| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- VII![]() 0,100 | 16 kills: 4, deaths: 12 | 25% | 1.586 Not Qualified | 46.49% +2.14 skill (1) | ||
- grot![]() 0,100 | 10 kills: 7, deaths: 3 | 70% | 1.136 Not Qualified | 83.00% +0.68 skill (1) | ||
- Corrr![]() 2,98 | 10 kills: 9, deaths: 1 | 90% | 1.777 Expert League | 29.41% +2.82 skill (1) | ||
- Elyo![]() 0,100 | 8 kills: 6, deaths: 2 | 75% | 2.169 Expert League | 8.50% +3.66 skill (1) | ||
- AGENT 47![]() 0,100 | 6 kills: 6, deaths: 0 | 938 Not Qualified | 91.26% +0.35 skill (1) | |||
- IAMASOILDER![]() 0,100 | 6 kills: 5, deaths: 1 | 83% | 1.012 Not Qualified | 88.72% +0.45 skill (1) | ||
- ledzep![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 1.597 Not Qualified | 45.43% +2.18 skill (1) | ||
- SOGEKING![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.071 Not Qualified | 86.25% +0.55 skill (1) | ||
- MaxiMus![]() 0,100 | 1 kills: 1, deaths: 0 | 1.924 Expert League | 19.20% +3.23 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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