| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- OldTimeYank![]() 0,100 | 8 kills: 1, deaths: 7 | 12% | 1.034 Not Qualified | 48.78% +2.05 skill (1) | ||
- Gregori![]() 0,100 | 6 kills: 0, deaths: 6 | 0% | 1.045 Not Qualified | 47.67% +2.09 skill (1) | ||
- [OGHF]Tass![]() 80,20 | 4 kills: 1, deaths: 3 | 25% | 1.000 Not Qualified | 52.02% +1.92 skill (1) | ||
- STRIKER![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 1.008 Not Qualified | 51.25% +1.95 skill (1) | ||
- EXECUTOR![]() 1,99 | 4 kills: 1, deaths: 3 | 25% | 2.191 Expert League | 1.11% +3.96 skill (1) | ||
- CEZZA![]() 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.015 Not Qualified | 50.58% +1.98 skill (1) | ||
- LTU:JESUS![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 1.069 Not Qualified | 45.45% +2.18 skill (1) | ||
- Sagaz![]() 1,99 | 2 kills: 0, deaths: 2 | 0% | 1.761 Expert League | 5.52% +3.78 skill (1) | ||
- Horschte![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 2.356 Expert League | 0.59% +3.98 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
||||||
| Worst Enemy |
![]() |
| OldTimeYank Better avoid this opponent next time |
| Skill Booster |
![]() |
| Horschte Gain optimal skill by winning next confrontation |
| Push Over |
![]() |
| [OGHF]Tass Collect your easy points here |
| Skill Sponsor |
![]() |
| CEZZA Paid his dues, better thank this opponent next time around |