Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
---|---|---|---|---|---|---|
- OldTimeYank![]() ![]() | 8 kills: 1, deaths: 7 | 12% | 1.034 Not Qualified | 48.78% +2.05 skill (1) | ||
- Gregori![]() ![]() | 6 kills: 0, deaths: 6 | 0% | 1.045 Not Qualified | 47.67% +2.09 skill (1) | ||
- [OGHF]Tass![]() ![]() | 4 kills: 1, deaths: 3 | 25% | 1.000 Not Qualified | 52.02% +1.92 skill (1) | ||
- STRIKER![]() ![]() | 4 kills: 1, deaths: 3 | 25% | 1.008 Not Qualified | 51.25% +1.95 skill (1) | ||
- EXECUTOR![]() ![]() | 4 kills: 1, deaths: 3 | 25% | 2.191 Expert League | 1.11% +3.96 skill (1) | ||
- CEZZA![]() ![]() | 2 kills: 0, deaths: 2 | 0% | 1.015 Not Qualified | 50.58% +1.98 skill (1) | ||
- LTU:JESUS![]() ![]() | 2 kills: 1, deaths: 1 | 50% | 1.069 Not Qualified | 45.45% +2.18 skill (1) | ||
- Sagaz![]() ![]() | 2 kills: 0, deaths: 2 | 0% | 1.761 Expert League | 5.52% +3.78 skill (1) | ||
- Horschte![]() ![]() | 1 kills: 0, deaths: 1 | 0% | 2.356 Expert League | 0.59% +3.98 skill (1) | ||
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
Worst Enemy |
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OldTimeYank Better avoid this opponent next time |
Skill Booster |
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Horschte Gain optimal skill by winning next confrontation |
Push Over |
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[OGHF]Tass Collect your easy points here |
Skill Sponsor |
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CEZZA Paid his dues, better thank this opponent next time around |